The
Wii Nunchuk: Nintendo's Secret Weapon in the Console Wars
by Gentle Jones
Video game consoles have become ubiquitous in the modern
home. In fact, these days it is not unheard of for a household
have more than one console from the same generation. The "seventh-generation"
of gaming consoles has offered three major stars: Microsoft's
Xbox360, Sony's PlayStation 3, and the market leader, Nintendo's
Wii. Cumulative shipments of Wii hardware now exceed 67 million,
along with nearly 510 million software units.
Nintendo has out-sold the competition, plus they've brought
console gaming to a larger audience than ever before. Nintendo's
more affordably priced Wii has made it accessible to a larger
market, but the real success with the console has been the
revolutionary impact of the Wii's control interface on the
player's in-game experience.
The immersive experience of a video game in 2010 provides
is a multimedia extravaganza, with hi-resolution graphics,
thundering surround sound, action, drama, plot-twists, and
blockbuster budgets that rival Hollywood heavy-hitters. Nintendo
has turned a profit at every step of its triumphant march
to the head of the class, while its competitors are left scratching
their heads as to why the Wii has captured the imaginations
of millions of families.
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Most experts in the gaming press have written at length about
the pro's and con's of the Wii Remote's intuitive motion control,
which provides a very natural interaction with games through
the use of infrared sensors and accelerometers to track arm
motion. Microsoft and Sony have invested millions of dollar
developing motion controls for their own consoles in response
to the Wii's success, with mixed initial results.
However, the competition seems to have missed the greatest
revolutionary breakthrough the Wii has introduced into the
homes of tens of millions of gamers, the unsung Wii Nunchuk.
In 2005 the Nunchuk was unveiled at the Tokyo Game Show as
the first controller attachment for the Wii-mote. It has similar
motion-sensing technology to the Wii-mote though the use of
an accelerometer, in addition to an analog stick and two shoulder
buttons. A large number of Nintendo's first and third party
titles require the Nunchuk to control their biggest selling
games.
Consumers have responded with their wallets, in the United
States the Nunchuk was the best selling piece video game hardware
in January 2008, when it sold 375,000 units in just one month.
The Nunchuk expands the Wii-mote to accommodate the larger
number of inputs required for the more complex control schemes
demanded by the modern designs of the video game industry.
The earliest popular video games, usually found in arcades,
were coin operated and often had one simple joystick and perhaps
one action button. For example, Nintendo's flagship character
Mario's first appearance was in the arcade hit Donkey Kong
in 1981 and sported one joystick and one button for jumping.
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