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Revolver
About Revolver:

Gambler and conman Jake Green (Jason Statham) always ran with a bad crowd and it cost him seven years in jail. After his release, Jake becomes unbeatable at the tables using a formula for the ultimate con that he learned from two mysterious prisoners while on the inside. Now, he is ready to take his revenge against Dorothy Macha (Ray Liotta), the man responsible for his jail time.

Macha is plotting to eliminate his ruthless rival, Lord John, and has staked his credibility on a huge drug deal with the all-powerful Sam Gold. Jake visits Macha at his casino and humiliates him publicly in a game of chance. Macha, fearing more of the same medicine, sends his goons to “take care of” Jake. His life is saved by enigmatic Zack (Vincent Pastore) who, with his equally inscrutable partner Avi (André Benjamin), offer Jake protection. Against his better judgment, Jake accepts.

Jake soon finds himself playing the very last game he wants to be playing, and there is danger at every turn. But, the biggest danger of all comes from a totally unexpected source…himself. It gradually transpires the real conman is in his head.

Revolver Links:

Revolver Trailer
The Formula Clip
Take the Stairs Clip
Macha Clip
An Employee Clip
Avi Clip
Dangerous Combination Clip
I'm a Dead Man Clip
That is a Picture Clip

Interview with Guy Ritchie:
Where did the inspiration for Revolver come from?

It was a culmination of concepts, which I boiled down to one, the con of all cons. I'm fascinated by how you can trick the mind both collectively and individually. I thought this concept was so audacious, so radical, and so ubiquitous that I had to somehow make a film out of it. The formula of the con I used in the film to illustrate this concept is quite simple - the con man seduces people by using their own greed, but in fact it's a little more subtle than that. How you really con people is to feed them an opinion of themselves that makes them feel superior in some way, so you have to make them feel clever, special or attractive, etc. What I found fascinating is, if you take the concept further, the aspect of the mind that the con man manipulates and flatters, is also the aspect of the mind that is not interested in the truth of the situation. This part of the mind makes up its own "cons," to fulfil its own objective using false, but convincing narratives within our own minds! The concept is simple, but that is not usually how the mind reports it, it complicates a very simple premise. So the film might seem complicated, but I assure you it isn't. And that is the con.

Why did you call it Revolver?

I've always been surprised that no other movie has ever been called Revolver because it just sounds cool. So I like the name, but I also like the concept that, if you're in a game, it keeps revolving until you realize that you are in a game and then maybe you can start evolving.

Is it a film with a message?

The answer is a bit similar to the first question. I think it was (and don't quote me on this) Will Smith who summed it up concisely when asked by children, "what was the secret to success?" His reply was, "you know that voice in your head that tells you to stop running when you're tired? Well don't listen to it."

The concept that the real enemy lies within an individual is recognized by both psychiatrists and some of the more spiritual philosophies. That's quite a hard concept to get your head around initially because if there is ultimately only an internal enemy, it wouldn't want you to get your head around it. So the film is based on the formula that you can only get smarter by playing a smarter opponent. Who is the ultimate opponent? Yourself. Then comes the idea that your enemy will always hide in the last place that you would ever look. The last place you would look is inside your head and the last place you would look inside your head is behind fear. In this particular instance, the only opponent Jake Green has to challenge is himself and that's by doing exactly what he doesn't want to do. His fear is essentially a hologram, but it has a lot of potency and control for a hologram. Jake doesn't really do anything life threatening in the film, only the "idea" is threatening which seems to have just as much or more control over him than a life threatening situation. Why can't he make a fool out of himself? Give his money away? Overcome phobias? Who is or what is stopping him?

To that extent, are Jake's experiences an allegory for life?

It's funny, I never expected as a writer-director to end up talking about high-flatulent concepts. I got into filmmaking because I was interested in making entertaining movies, which I felt there was a lack of. Jake Green isn't just Jake Green, Jake represents all of us. The color green is the central column of the spectrum and the name Jake has all sorts of numerical values. All things come back to him within the film's world of cons and games. Jake's on a journey of how to play the game. He's very good at playing games and he's done very well out of playing by a certain formula, but he didn't realize how big and consistent that formula is. He only saw the formula in its microscopic form and didn't realize that it could be macroscopic.

How does he get drawn into the game?

One of the first rules of business is to protect your investment. I like the idea that we do the same with our personal philosophies. Once we have decided what's right, irrelevant of whether we are right or wrong, the more energy we will invest to protect that, which is basically how con men work. They get you to invest a little bit, and then a bit more - they never tell you to buy something, just to take a look. Once you've contributed some of your energy to looking - appraising a certain article - then a small investment has been made. From a small investment comes a larger investment, from a larger investment comes a greater investment until eventually you've invested so much that you can't be wrong. Because if you are wrong, it must mean you're stupid and nobody can admit that they're stupid.

Jake is prompted to invest, to counteract the threat of a fatal disease that's hanging over him,…

The only way to handle this concept within an hour and 45 minutes of film is to cut to the chase, and there's nothing quite like death looming on the horizon to precipitate events. Let's get the party started, and the only way that can happen is the imminent threat of death.

If Jake Green represents all of us, what do the other characters represent?

The other characters all represent a certain human characteristic. Jake, Avi and Zack represent one characteristic. Then there's Dorothy Macha, Lily Walker and Lord John, who represent another aspect of our nature, different aspects of vice, of which there are lots of ingredients so I wanted to be specific about which character represents which vice.

Does that mean Jake, Zack and Avi are on the side of good and the others on the side of evil?

I hesitate to use the words good and evil because this is not a story about morals and ethics, this is simply a story about the game and there is no right or wrong. It's about whether you win and how quickly you can win. Jake, Zack and Avi represent players who have decided to win in this game, and that leads into the slightly more radical concept of how they win the game. We're all players within our own little games, so we embody all of these characteristics, we also embody all the aspects of vice and competition, wanting to play the game and succeed in the game. All of the characters within the film represent aspects of ourselves. For example, Sorter represents the aspect of our character in which we have taken a left-turn somewhere and later on decides that the right-turn might have been the better idea. He represents the u-turn within us when we think we've gone the wrong way or when we've decided to take a different path than the one we've been on, which is of course a terribly difficult thing to do.

And who is Sam Gold?

I like the idea that Sam Gold is a collective hallucination. He doesn't really exist, but he does exist. He has no power of his own; he only has the power that you give him - he's as real as you believe him to be, or how much you have energized or invested in his concept. In the context of the film, he is the opponent, the ego, the false or conceptualized self, and the force that the individual in the movie has to overcome. Is Sam Gold evil or is he good? That's up to the individual to understand. I love the concept that if this was all a game, evil may not ultimately be evil. That if there is such a thing as the devil, the devil's only job is to be smarter so that we can become smarter. That's basically what inspired the film: that the devil isn't ultimately a bad guy, the devil is just a very clever guy and we're a bit dumb.

Where is the film set?

The movie is set in no-man's land. It's a kind of transatlantic destination that is really supposed to be illustrative of East meets West somewhere in the middle of the Atlantic. In fact, we shot most of it in London and the Isle of Man, which isn't quite the middle of the Atlantic but it's going that way.

How did you create that transatlantic atmosphere?

Unlike my previous movies, there's quite a lot of studio work on this one because of the very nature of the fact that I wanted an environment that's transcontinental. To get this we had to revert to green screen.

Did you use a lot of special effects?

I don't mind whether I use special effects or not. My principal job is to make interesting and entertaining films, and I'm not proud of which format or which particular technique I use. I just wanted the film to look good and that was about the only request I had of my DP. We wanted it to be slightly over the top in terms of photography. What I liked about American movies when I was a kid was that they're sort of larger than life and I think I'm still suffering from that reaction. Tim, the DP, was completely unbridled by me. The cheekier he got, the more I applauded him. He's his own boss in that department.

So you don't fit the stereotype of the dictatorial filmmaker?

If somebody has a better idea on the day than what we have on the page, I'll take it. If it surpasses the original idea then we try it - at the end of the day, it's me that takes the credit anyway! I've been working with lots of these guys for ten years now and I've become very aware of how much the team has to do with the creative process. I'm not under too much of an illusion of how smart or un-smart I am because filmmaking ultimately is about teamwork. I enjoy the process and I've usually done quite a lot of preparation before I arrive on set so I'm not a touchy filmmaker and I'm not an anxiety-ridden filmmaker, at least while I'm shooting the film. If you enjoy things, it tends to quell your negative traits.

You've also worked with Jason Statham on almost all your films…

Apart from the fact that I don't like him, don't trust him and have no respect for him as a chess player, Jason and I work quite well together. Actually, Jason forced me into using him. He threatened me with violence. The rest of the cast I have more affection for. André was a pleasure to work with. In fact, 95% of the people in my films have been nothing less than a pleasure to work with. That goes for Jason, too. I like him and because I like him, it's much easier to work with him. He's a very capable actor and he embodies what I want to see when I go to the cinema. I've been a big fan of Ray Liotta's for a long time and been desperate to use him in something. He wasn't very keen about being put into spandex pants and Speedos, but once he got into the spirit of things it was hard to get him out of them.

What freedom do you give the actors to improvise?

I like to think that we've got a plan, so let's stick to it. That said, once we've stuck to it, we're allowed as much improvisation as anyone cares to indulge themselves in. You'd be surprised how little indulging one wants to undertake once you've stuck to the plan. We always have a take that's "one for fun", so once you've got what you need, you can do what you like. Something does occasionally pop out of that tree. I'm always open to ideas.

You screened the film in Toronto before releasing in the U.S,....

Yes, after the screening we decided to cut one of the threads of the film that was illustrating the con and the trick, this was the story of the 3 Eddie's. We found it was a separate layer within the film that confused people.

Does chance exist?

I don't believe chance exists, no. I don't know whether it does, but personally I don't believe in it. Either there's order in the universe or there's chaos. Either everything is predetermined or, by the definition of free choice, you can determine it, but there's still no element of chance. Or there's the other way of thinking, which is its all chaos and there's absolutely no order and it's all chance. You either subscribe to one or the other. I subscribe to the idea that there is order although it may look like total chaos, but I've no idea if I'm right. In the film, Jake's niece is a good example. She represents innocence and I liked the idea that she could ride a roller-coaster that's collapsing all around but still land on a bed of cotton wool against all the odds because innocence protects her. There are infinite examples, of course, where innocence is not nurtured or cared for, but it all comes back to chance. Do you believe in chance or not? Do you believe that the universe is fair or unfair?

What's the role of violence in your films?

My approach to violence is that if it's pertinent, if that's the kind of movie you're making, then it has a purpose. There's quite a lot of violence in this film but I like to think that it serves the story, that it illustrates the point we're trying to convey. Jason doesn't take his shirt off and beat anyone up, which would seem to be the kind of thing that Jason would do as he's quite good at it, but it didn't seem to serve his character and the narrative. I quite like the idea of Jason keeping his shirt on anyway.

Does Jason still do all his own stunts?

Jason's game to do all his own stunts. I wouldn't allow him to because if he broke his leg or something I'd be screwed for eight weeks. He's as game as a train to throw himself down flights of stairs. I am not so enthusiastic, so I threw other people down the stairs.

Is there any limit to how violent a scene can be?

I think there's a natural system in your own head about how much violence the scene warrants. It's not an intellectual process, it's an instinctive process. I like to think we're not violent for the sake of being violent. In this particular film, it's actually violence for the annihilation of violence. It's about not letting the internal enemy, the real enemy, have his way because the more he does the stronger he becomes. The film's about the devastating results that can manifest from the internal enemy being unbridled and allowed to unleash chaos.

As a writer-director, which aspect of filmmaking do you enjoy most?

You get a different kick out of all aspects of filmmaking. I suppose directing on set is the most fun because it's a good crack and you feel you're on the battlefield whereas writing is a fairly solitary undertaking. It's not easy to strap yourself down to a desk and bash on a keyboard when you know you can direct lots of films, because directing films is fun, interactive and gregarious. Writing isn't. It's very solitary and you need to exercise a great deal of discipline to do it. I think it's in the exercise of disciplining yourself to do it that the most profit lies. I love dialogue and I suppose writing dialogue is certainly the most fun.

Of the various formulas that make up the rules of the game, do you have a favorite?

I suspect my favorite line is, "You can only get smarter by playing a smarter opponent." My next one would be, "The greatest enemy will hide in the last place you would ever look." The third one would be, "The harder the battle, the sweeter the victory." My fourth would be, "Always protect your investment" which would become, "Always protect your investment whether it's in your interest or not."

Besides Jake's name, there are an abundance of symbols in the film. What purpose do they serve?

I think its fun that films have depth. I've left a whole snail trail of clues and symbols for those who care to indulge themselves. But is it integral to your enjoyment of the film? I think not. There are simply different levels that the film tries to serve.

Chess is a prime example…

The rules in chess are consistent with the rules of all cons. I like the idea that the characters could all be different pieces on a chess board. I think we all embody the attributes of pawns, bishops, knights and castles, kings and queens. It's just a question of do we decide to be a pawn or do we decide to be a queen. I didn't choose to be the latter particularly, but there are different aspects to our personality and nature that the chess board represents, which is maybe why chess is such a popular and ancient game. I'm a very bad chess player, by the way. Jason Statham has probably been blowing his own trumpet about what a qualified chess player he is. In fact, he's an appalling chess player.

And the fact that the face-off between Jake and himself, his internal enemy, takes place on the 13th floor?

The elevator starts at 32 and stops between 14 and 12. In America, there are some buildings that still don't have a 13th floor. It is a curious number, partly because America is obsessed with it - they have 13 thirteen's on the back of the dollar bill and the country was founded on thirteen colonies. Mythologically, and mystically it's the luckiest number, it's the number of liberation. From a point of view of Jake's incarceration, what better place to liberate yourself than floor 13, which doesn't even exist in an elevator. It just seemed like the perfect environment in which to meet your demon. A number that doesn't exist that is also the number of liberation.

That scene is one of the most impressive in the whole movie…

It's my favorite scene in the film and I actually shot it three times. It initially had four lines written for it. When we got in there, we spent two hours messing around, trying to draw as much as I could out of Jason. I realized we'd got into something that was very interesting and in the end I could probably have filmed 45 minutes of him screaming at himself in there. If you listen to everything he's saying he tells you all the tricks, not a line or word is wasted.

The film opens with Jake Green getting out of jail. Would you say that it ends with him enjoying another kind of liberation?

The film starts off with a jailbreak and ends with a jailbreak because all the skulduggery going on inside his head didn't allow him to know he was still incarcerated. That's what the film is about, the ultimate jailbreak and the radical actions one needs to undertake to liberate oneself from this jail. It tells the story of the skulduggery, trickery and head-trickery that accompanies Jake on his journey, and the seemingly unlikely actions our hero has to undertake to break out of his jail.

 
Cast:

Jason Stratham
Ray Liotta
Vincent Pastore
Andre Benjamin
Directed by: Guy Ritchie

Interview with Jason Stratham:
Can you describe your character in Revolver for us?

I play Jake Green who is a condemned gambler. He's many, many things. He's essentially a conman that gets wronged by the legendary Dorothy Macha, serves a large sentence for him in prison, comes out, spends two years making a load of money and decides to go and make a bit more out of the man who put him in jail.

So he pays a visit to Macha's casino simply for revenge?

Obviously, there's a bit of revenge. There must be a few emotions going through his head. To humiliate somebody like Dorothy Macha is probably the biggest motivation especially among people he'd like to look the man in front of. Personal revenge and to shove a bit of humiliation down Macha's throat are probably Jake's prime motivations.

Who is Dorothy Macha?

He's a crook, a "crim" that runs a big casino and disposes of people very quickly without the bat of an eyelid. There's a line that describes him pretty succinctly, "He'll pass the death sentence faster than you'll pass the salt." He's driven by greed and lots of money. That is the character of Dorothy Macha.

Coming out of the casino, Jakes makes the acquaintance of a strange character, played by Vinnie Pastore…

Yes, Zack is a little bit of a mystery and it's only towards the end of the movie that we learn where and how he came to be who he is. I don't want to give too much away about Zack but it's a bit of a head-spinner for Jake when he appears. Zack works very closely with his partner Avi, played by André 3000 or André Benjamin, however you like to call him. They are two of the pivotal characters in the movie, a bit of a mystery but all will be revealed…

And who is Sam Gold, the Mr. Big we never get to see?

Everybody wants to get in business with Sam Gold, the man that Dorothy Macha's driven by getting in bed with. That's the summit of the mountain. Do business with Mr. Gold and you can go no higher. Jake might like to get in business with him, too. Jake's driven by all things nice and flashy. Money's a very big part of his life and Sam Gold controls all the money. I'm sure Jake's been working for Sam Gold longer than he realizes. I think we're all working for him.

Around the main protagonists, there's an array of wonderful secondary characters, could you say a few words about some of them?

The deadly, female assassin. Lily Walker, a pair of dark glasses, darker than dark. Sorter, the stuttering assassin, who never misses, played by Mark Strong, who happens to be one of my favorite British actors.

When did Guy Ritchie first mention the film to you?

The first time he mentioned it was a couple of years ago and then he gave me 90 pages to read, then a different 90 pages. The script's been spun on its head so many times but that's the way Guy works. He's got such an engaged mind. He had so many amazing, colourful characters; it's a real shame some of them had to go. What Guy writes is so good but there's so much of it that consequently you have to let some things go. It's like a constant work in progress with him but that's what's interesting because everything's always being improved. That's what makes Guy unique. Some things go in the bin that other people wouldn't consider putting there.

This is your third film with him, why do you get on so well?

Our whole relationship exists on competition, whether we're playing chess or trying beat each other up, we're always trying to get one up on each other, but never in a serious way, always in a jokey kind of way. We've spent a lot of time together over the last few years. He isn't proud and he hasn't got an ego about what he writes. If you say something's no good, he'll listen to you.

Would you say Revolver is a new direction for him?

It takes time to approach a movie like this. It takes two years to even write it. I think the fun and games of Snatch and Lock, Stock… are great but now it's fun to do something different. It's such a radical movie. You haven't seen or you won't see one like this forever and a day. You've got to be wide awake. It takes a lot of balls to get this going, without taking anything away from his previous movies. People come up to me in the street and say that Snatch is their favorite ever movie. I heard that Dr. Dre has two copies, he likes it so much. One's in the DVD player itself but just in case it gets scratched, the other's still there in the cellophane. People love those movies. They like the characters and dialogue that Guy creates, and they like the mad stories.

How did you prepare for the role?

With Guy, we'd have a bit of a wrestle to burn off some energy and then go and sit in the pub and talk about it, peeling away layers and layers. You can talk about it for hours but you have to have a really open mind to even go there. It was enlightening. When you're trying to create a scene like in the elevator, allowing that battle to take place, it's a tough nut to crack. That was a scene we shot three or four times because we'd keep saying, "What about this? That should really go in." You'd be at home and you'd think about something, so next day it would be, "Guy, how about…" It really affects you. It's deep stuff.

Jake lives in a violent world but he doesn't use violence to resolve his problems…

It's like the perceived enemy is not the real enemy. You can fight without putting your fists up, it's just a question of knowing how to or knowing that there is a fight there. The hardest battle you'll ever fight is with yourself.

But others resort to violence very easily, especially Macha…

I think the violence is very dark. The torture scenes are pretty in-your-face. I don't know if there can be any pink and fluffy violence, but I think it's shown the way violence should be. It's very unembellished, you don't need to dress it up in any way. When you're on the receiving end of Dorothy Macha's violence, you know it's going to be bad.

Given the contrast between Jake and Macha, is their final confrontation inevitable?

Jake knows what's going to happen. He doesn't need to goad Macha or anything. He can foresee the self-destruction of Mr. Macha and he just lets it happen.

There are clues and symbols of Jake's evolution throughout the film. Is it symbolic for example, that he always plays chess with the black pieces?

I don't think that's symbolic but chess itself is very symbolic to the movie, to the game. We're in a game, the con of chess, the con of life. Chess is like the art of war on 64 squares. It's a killer game. You're only as good as your opponent. It's got lots of subliminal messages in the rules and the approach to the game, and how that relates to Jake's formula because the formula is applicable to many things besides chess.

The formula enables Jake to make his fortune. Can you explain how he came by it?

While he's serving his seven years for Macha, Jake's locked up between two other lifers. One's a conman and the other's a chess master. We've no idea who these people are but they pass between them chess moves and concepts of the con. These messages transit through Jake, who happens to be in the middle and gets to figure out many things. It's like an education Jake receives from the guys on either side.

If Jake were a piece on the chess board, which one would he be?

At the beginning he's just a pawn. At the end, he's the king. He's learned everything there is to learn about yourself. He learns that perceived knowledge is worthless. Everything we think we know about ourselves means nothing.

Physically, you're almost unrecognisable in the movie…

You mean the 70's pornstar look. Guy created the whole thing. He had an idea and there it was, even down to the lairy shoes. They were something else, two-tone snakeskin and Cuban heels. Everybody should wear those shoes once. They're winners.

Of the various quotations that punctuate the movie, do you have a favorite?

They're good, aren't they? I think I'd choose them all. I got them done as tattoos, on each leg and on my back!

What's the most enjoyable thing about working with Guy?

Just the sheer lack of confidence he has in all the people around him. He makes you feel so incompetent and useless that it's hilarious. He makes it fun. He doesn't seem to take you seriously, but really he does. There's a great balance there. When you need to do something important, he'll make it what it needs to be. His environment is so serious, but then it's not. It's like "Let's make a movie and let's have some fun." You make a movie with Guy and you don't forget it.

What was the toughest moment for you?

The toughest moment is getting Guy Ritchie to pay his debts when he loses at chess. He just won't pay up. He won't accept the loss. I have to live with that.


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Pop Culture Madness is your one-stop information location for Popular Culture, Popular Music, Trivia, Jokes and a bunch of other stuff! We update our Pop Culture News daily and our Pop Music section has hundreds of pages featuring the best and worst songs of all time. Our aim is to maintain a family-friendly, "PG" site. We have no swearing and no gory stuff, although some humor may need a creative explanation for younger visitors.
Pop Culture Madness is your complete trivia resource. Click on our Home page for oddball trivia or our Trivia section for our ever-expanding organized trivia categories.
Our motto: "All The Pop Culture News That Fits, We Print!" We are adding more information daily. Well, semi-regularly. If you don't see a link for what you're looking for, then it's your responsibility to write something up, and send it in. WE NEED WRITERS!!!

By the way, PCM does NOT allow sneaky spyware. Nor do we link to sites that have excessive Pop-ups, spyware or inappropriate (all ages) material. If you find one, please let us know and they are toast!
Also, since we don't "sell out" to those Pop-up advertisers, and we're too proud (so far) to ask for donations, we'd like to proudly point out some of our carefully chosen advertisers throughout the site. They have some cool stuff that should be sitting in your room, or wrapped like a present for a friend.
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