Where did the inspiration for Revolver
come from?
It was a culmination of concepts, which I boiled down
to one, the con of all cons. I'm fascinated by how you
can trick the mind both collectively and individually.
I thought this concept was so audacious, so radical,
and so ubiquitous that I had to somehow make a film
out of it. The formula of the con I used in the film
to illustrate this concept is quite simple - the con
man seduces people by using their own greed, but in
fact it's a little more subtle than that. How you really
con people is to feed them an opinion of themselves
that makes them feel superior in some way, so you have
to make them feel clever, special or attractive, etc.
What I found fascinating is, if you take the concept
further, the aspect of the mind that the con man manipulates
and flatters, is also the aspect of the mind that is
not interested in the truth of the situation. This part
of the mind makes up its own "cons," to fulfil
its own objective using false, but convincing narratives
within our own minds! The concept is simple, but that
is not usually how the mind reports it, it complicates
a very simple premise. So the film might seem complicated,
but I assure you it isn't. And that is the con.
Why did you call it Revolver?
I've always been surprised that no other movie has
ever been called Revolver because it just sounds cool.
So I like the name, but I also like the concept that,
if you're in a game, it keeps revolving until you realize
that you are in a game and then maybe you can start
evolving.
Is it a film with a message?
The answer is a bit similar to the first question.
I think it was (and don't quote me on this) Will Smith
who summed it up concisely when asked by children, "what
was the secret to success?" His reply was, "you
know that voice in your head that tells you to stop
running when you're tired? Well don't listen to it."
The concept that the real enemy lies within an individual
is recognized by both psychiatrists and some of the
more spiritual philosophies. That's quite a hard concept
to get your head around initially because if there is
ultimately only an internal enemy, it wouldn't want
you to get your head around it. So the film is based
on the formula that you can only get smarter by playing
a smarter opponent. Who is the ultimate opponent? Yourself.
Then comes the idea that your enemy will always hide
in the last place that you would ever look. The last
place you would look is inside your head and the last
place you would look inside your head is behind fear.
In this particular instance, the only opponent Jake
Green has to challenge is himself and that's by doing
exactly what he doesn't want to do. His fear is essentially
a hologram, but it has a lot of potency and control
for a hologram. Jake doesn't really do anything life
threatening in the film, only the "idea" is
threatening which seems to have just as much or more
control over him than a life threatening situation.
Why can't he make a fool out of himself? Give his money
away? Overcome phobias? Who is or what is stopping him?
To that extent, are Jake's experiences an allegory
for life?
It's funny, I never expected as a writer-director to
end up talking about high-flatulent concepts. I got
into filmmaking because I was interested in making entertaining
movies, which I felt there was a lack of. Jake Green
isn't just Jake Green, Jake represents all of us. The
color green is the central column of the spectrum and
the name Jake has all sorts of numerical values. All
things come back to him within the film's world of cons
and games. Jake's on a journey of how to play the game.
He's very good at playing games and he's done very well
out of playing by a certain formula, but he didn't realize
how big and consistent that formula is. He only saw
the formula in its microscopic form and didn't realize
that it could be macroscopic.
How does he get drawn into the game?
One of the first rules of business is to protect your
investment. I like the idea that we do the same with
our personal philosophies. Once we have decided what's
right, irrelevant of whether we are right or wrong,
the more energy we will invest to protect that, which
is basically how con men work. They get you to invest
a little bit, and then a bit more - they never tell
you to buy something, just to take a look. Once you've
contributed some of your energy to looking - appraising
a certain article - then a small investment has been
made. From a small investment comes a larger investment,
from a larger investment comes a greater investment
until eventually you've invested so much that you can't
be wrong. Because if you are wrong, it must mean you're
stupid and nobody can admit that they're stupid.
Jake is prompted to invest, to counteract the threat
of a fatal disease that's hanging over him,…
The only way to handle this concept within an hour
and 45 minutes of film is to cut to the chase, and there's
nothing quite like death looming on the horizon to precipitate
events. Let's get the party started, and the only way
that can happen is the imminent threat of death.
If Jake Green represents all of us, what do the
other characters represent?
The other characters all represent a certain human
characteristic. Jake, Avi and Zack represent one characteristic.
Then there's Dorothy Macha, Lily Walker and Lord John,
who represent another aspect of our nature, different
aspects of vice, of which there are lots of ingredients
so I wanted to be specific about which character represents
which vice.
Does that mean Jake, Zack and Avi are on the side
of good and the others on the side of evil?
I hesitate to use the words good and evil because this
is not a story about morals and ethics, this is simply
a story about the game and there is no right or wrong.
It's about whether you win and how quickly you can win.
Jake, Zack and Avi represent players who have decided
to win in this game, and that leads into the slightly
more radical concept of how they win the game. We're
all players within our own little games, so we embody
all of these characteristics, we also embody all the
aspects of vice and competition, wanting to play the
game and succeed in the game. All of the characters
within the film represent aspects of ourselves. For
example, Sorter represents the aspect of our character
in which we have taken a left-turn somewhere and later
on decides that the right-turn might have been the better
idea. He represents the u-turn within us when we think
we've gone the wrong way or when we've decided to take
a different path than the one we've been on, which is
of course a terribly difficult thing to do.
And who is Sam Gold?
I like the idea that Sam Gold is a collective hallucination.
He doesn't really exist, but he does exist. He has no
power of his own; he only has the power that you give
him - he's as real as you believe him to be, or how
much you have energized or invested in his concept.
In the context of the film, he is the opponent, the
ego, the false or conceptualized self, and the force
that the individual in the movie has to overcome. Is
Sam Gold evil or is he good? That's up to the individual
to understand. I love the concept that if this was all
a game, evil may not ultimately be evil. That if there
is such a thing as the devil, the devil's only job is
to be smarter so that we can become smarter. That's
basically what inspired the film: that the devil isn't
ultimately a bad guy, the devil is just a very clever
guy and we're a bit dumb.
Where is the film set?
The movie is set in no-man's land. It's a kind of transatlantic
destination that is really supposed to be illustrative
of East meets West somewhere in the middle of the Atlantic.
In fact, we shot most of it in London and the Isle of
Man, which isn't quite the middle of the Atlantic but
it's going that way.
How did you create that transatlantic atmosphere?
Unlike my previous movies, there's quite a lot of studio
work on this one because of the very nature of the fact
that I wanted an environment that's transcontinental.
To get this we had to revert to green screen.
Did you use a lot of special effects?
I don't mind whether I use special effects or not.
My principal job is to make interesting and entertaining
films, and I'm not proud of which format or which particular
technique I use. I just wanted the film to look good
and that was about the only request I had of my DP.
We wanted it to be slightly over the top in terms of
photography. What I liked about American movies when
I was a kid was that they're sort of larger than life
and I think I'm still suffering from that reaction.
Tim, the DP, was completely unbridled by me. The cheekier
he got, the more I applauded him. He's his own boss
in that department.

So you don't fit the stereotype of the dictatorial
filmmaker?
If somebody has a better idea on the day than what
we have on the page, I'll take it. If it surpasses the
original idea then we try it - at the end of the day,
it's me that takes the credit anyway! I've been working
with lots of these guys for ten years now and I've become
very aware of how much the team has to do with the creative
process. I'm not under too much of an illusion of how
smart or un-smart I am because filmmaking ultimately
is about teamwork. I enjoy the process and I've usually
done quite a lot of preparation before I arrive on set
so I'm not a touchy filmmaker and I'm not an anxiety-ridden
filmmaker, at least while I'm shooting the film. If
you enjoy things, it tends to quell your negative traits.
You've also worked with Jason Statham on almost
all your films…
Apart from the fact that I don't like him, don't trust
him and have no respect for him as a chess player, Jason
and I work quite well together. Actually, Jason forced
me into using him. He threatened me with violence. The
rest of the cast I have more affection for. André
was a pleasure to work with. In fact, 95% of the people
in my films have been nothing less than a pleasure to
work with. That goes for Jason, too. I like him and
because I like him, it's much easier to work with him.
He's a very capable actor and he embodies what I want
to see when I go to the cinema. I've been a big fan
of Ray Liotta's for a long time and been desperate to
use him in something. He wasn't very keen about being
put into spandex pants and Speedos, but once he got
into the spirit of things it was hard to get him out
of them.
What freedom do you give the actors to improvise?
I like to think that we've got a plan, so let's stick
to it. That said, once we've stuck to it, we're allowed
as much improvisation as anyone cares to indulge themselves
in. You'd be surprised how little indulging one wants
to undertake once you've stuck to the plan. We always
have a take that's "one for fun", so once
you've got what you need, you can do what you like.
Something does occasionally pop out of that tree. I'm
always open to ideas.
You screened the film in Toronto before releasing
in the U.S,....
Yes, after the screening we decided to cut one of the
threads of the film that was illustrating the con and
the trick, this was the story of the 3 Eddie's. We found
it was a separate layer within the film that confused
people.
Does chance exist?
I don't believe chance exists, no. I don't know whether
it does, but personally I don't believe in it. Either
there's order in the universe or there's chaos. Either
everything is predetermined or, by the definition of
free choice, you can determine it, but there's still
no element of chance. Or there's the other way of thinking,
which is its all chaos and there's absolutely no order
and it's all chance. You either subscribe to one or
the other. I subscribe to the idea that there is order
although it may look like total chaos, but I've no idea
if I'm right. In the film, Jake's niece is a good example.
She represents innocence and I liked the idea that she
could ride a roller-coaster that's collapsing all around
but still land on a bed of cotton wool against all the
odds because innocence protects her. There are infinite
examples, of course, where innocence is not nurtured
or cared for, but it all comes back to chance. Do you
believe in chance or not? Do you believe that the universe
is fair or unfair?
What's the role of violence in your films?
My approach to violence is that if it's pertinent,
if that's the kind of movie you're making, then it has
a purpose. There's quite a lot of violence in this film
but I like to think that it serves the story, that it
illustrates the point we're trying to convey. Jason
doesn't take his shirt off and beat anyone up, which
would seem to be the kind of thing that Jason would
do as he's quite good at it, but it didn't seem to serve
his character and the narrative. I quite like the idea
of Jason keeping his shirt on anyway.
Does Jason still do all his own stunts?
Jason's game to do all his own stunts. I wouldn't allow
him to because if he broke his leg or something I'd
be screwed for eight weeks. He's as game as a train
to throw himself down flights of stairs. I am not so
enthusiastic, so I threw other people down the stairs.
Is there any limit to how violent a scene can be?
I think there's a natural system in your own head about
how much violence the scene warrants. It's not an intellectual
process, it's an instinctive process. I like to think
we're not violent for the sake of being violent. In
this particular film, it's actually violence for the
annihilation of violence. It's about not letting the
internal enemy, the real enemy, have his way because
the more he does the stronger he becomes. The film's
about the devastating results that can manifest from
the internal enemy being unbridled and allowed to unleash
chaos.
As a writer-director, which aspect of filmmaking
do you enjoy most?
You get a different kick out of all aspects of filmmaking.
I suppose directing on set is the most fun because it's
a good crack and you feel you're on the battlefield
whereas writing is a fairly solitary undertaking. It's
not easy to strap yourself down to a desk and bash on
a keyboard when you know you can direct lots of films,
because directing films is fun, interactive and gregarious.
Writing isn't. It's very solitary and you need to exercise
a great deal of discipline to do it. I think it's in
the exercise of disciplining yourself to do it that
the most profit lies. I love dialogue and I suppose
writing dialogue is certainly the most fun.
Of the various formulas that make up the rules of
the game, do you have a favorite?
I suspect my favorite line is, "You can only get
smarter by playing a smarter opponent." My next
one would be, "The greatest enemy will hide in
the last place you would ever look." The third
one would be, "The harder the battle, the sweeter
the victory." My fourth would be, "Always
protect your investment" which would become, "Always
protect your investment whether it's in your interest
or not."
Besides Jake's name, there are an abundance of symbols
in the film. What purpose do they serve?
I think its fun that films have depth. I've left a
whole snail trail of clues and symbols for those who
care to indulge themselves. But is it integral to your
enjoyment of the film? I think not. There are simply
different levels that the film tries to serve.
Chess is a prime example…
The rules in chess are consistent with the rules of
all cons. I like the idea that the characters could
all be different pieces on a chess board. I think we
all embody the attributes of pawns, bishops, knights
and castles, kings and queens. It's just a question
of do we decide to be a pawn or do we decide to be a
queen. I didn't choose to be the latter particularly,
but there are different aspects to our personality and
nature that the chess board represents, which is maybe
why chess is such a popular and ancient game. I'm a
very bad chess player, by the way. Jason Statham has
probably been blowing his own trumpet about what a qualified
chess player he is. In fact, he's an appalling chess
player.
And the fact that the face-off between Jake and
himself, his internal enemy, takes place on the 13th
floor?
The elevator starts at 32 and stops between 14 and
12. In America, there are some buildings that still
don't have a 13th floor. It is a curious number, partly
because America is obsessed with it - they have 13 thirteen's
on the back of the dollar bill and the country was founded
on thirteen colonies. Mythologically, and mystically
it's the luckiest number, it's the number of liberation.
From a point of view of Jake's incarceration, what better
place to liberate yourself than floor 13, which doesn't
even exist in an elevator. It just seemed like the perfect
environment in which to meet your demon. A number that
doesn't exist that is also the number of liberation.
That scene is one of the most impressive in the
whole movie…
It's my favorite scene in the film and I actually shot
it three times. It initially had four lines written
for it. When we got in there, we spent two hours messing
around, trying to draw as much as I could out of Jason.
I realized we'd got into something that was very interesting
and in the end I could probably have filmed 45 minutes
of him screaming at himself in there. If you listen
to everything he's saying he tells you all the tricks,
not a line or word is wasted.
The film opens with Jake Green getting out of jail.
Would you say that it ends with him enjoying another
kind of liberation?
The film starts off with a jailbreak and ends with
a jailbreak because all the skulduggery going on inside
his head didn't allow him to know he was still incarcerated.
That's what the film is about, the ultimate jailbreak
and the radical actions one needs to undertake to liberate
oneself from this jail. It tells the story of the skulduggery,
trickery and head-trickery that accompanies Jake on
his journey, and the seemingly unlikely actions our
hero has to undertake to break out of his jail.